Unity : AI [Navmesh implementation (Part I)]

NOTE : to snap it without problem and in easy way, hold down V Button e move the mouse near the corner.
When appear the icon, just take it and move it.
It snap it to the other piece in automatic.

After we make that, we change the scale of Z axis to 6, and we create another two Point, and we move them one here and one here (see image below).

This is my scene

IMPORTANT NOTE : the Navmesh system is the equivalent as A* (or A Star) algorithm, better know as PATHFINDING.

This is what the Nav Mesh System do



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Matteo Lo Piccolo

Matteo Lo Piccolo


Always in love with programming, even if late (I'm already 39 years old) I decided to follow my dream! We will see how far my passion will take me!