Unity : AI && NavMesh [FSM : (Finite State Machine with Enum)]

NOTE : there is an incredibly useful shortcut to create switch statement with all the cases inside.

Type sw and Intellisense understand we want a switch statement, then press TAB two times, it opens a full declaration

Now inside we pass our variable _currentState, and press two times Enter

Really good shortcut!

if the Coroutine is called before it finishes executing its code, it resets itself from the beginning.

To handle this we use a bool.
And we use this bool inside Attack State and set the bool to TRUE

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Matteo Lo Piccolo

Matteo Lo Piccolo

Always in love with programming, even if late (I'm already 39 years old) I decided to follow my dream! We will see how far my passion will take me!