GameDev : Lives System UI Visualization (Part II)!
To implement the “swap image system”, we need a method. In UI Manager we create this method called UpdateLives() and inside pass an INT parameter.
Now, try to understand what to do here
So, we need to ASSOCIATE our currentImage to the image in the Array, so we can swap it.
We take currentLive, and it is an image.
We use this syntax currentLive.sprite because we have an Array of Sprite, and we need a sprite to associate to a sprite ok?
And we associate to what?
To our Array of sprite, but the index inside is the currentLives.
We can delete Pseudo Code, go to Player script, and here we call the UpdateLives() method
Here we have the Damage() method
When we take Damage, lives go down.
So exactly in that point we call UpdateLives()
We pass an INT value, and it is our current life!
So when life is three, the visual UI is three and so on.
Let’s try it