Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part VII)In today article we look at the Body of Cinemachine. We set the new Scene with a Cube and a new Virtual Camera.3 min read·Feb 2, 2022----
Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part VI)We continue from last article and see how set the Field of View. In practice, we hit Space Bar and Field of View changes from 60 to 40…4 min read·Feb 1, 2022----
Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part V)It’s time to see how access the Virtual Camera with C#.4 min read·Jan 28, 2022----
Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part IV)In this article we continue our path with Cinemachine, and today we try to create more Virtual Camera to Look At the Cube from different…4 min read·Jan 26, 2022----
Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part III)Let’s start where we left off and talk about Dampening. If we look at the Camera in Play mode, we see that with 0 dampening it always…3 min read·Jan 25, 2022----
Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part II)Ok let’s start using the Virtual Camera in our project. We focus on LookAt and Aim.3 min read·Jan 23, 2022----
Matteo Lo PiccoloUnity : Cinemachine and Timeline (Part I)Today we talk about a Cinemachine and Timeline. These two things are incredible useful. First of all, we try to separate things ok…3 min read·Jan 22, 2022----
Matteo Lo PiccoloUnity : NavMesh (Offmesh Links)To conclude the articles on NavMesh, let’s talk about Offmesh Links. If you remember, in the NavMesh documentation there was a part that…2 min read·Jan 21, 2022----
Matteo Lo PiccoloUnity : AI && NavMesh [FSM : (Finite State Machine with Enum)]This is a BIG topic. The FSM is one of the most useful and use design pattern in video games (it call even State Pattern). Its…4 min read·Jan 20, 2022----
Matteo Lo PiccoloUnity : AI [Navmesh implementation (Part IV)]Ok, we need to fix the little bug we had in the previous article. Let’s explain what the problem is : After we reach every points, the…6 min read·Jan 18, 2022----